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Post by Centurus on Oct 4, 2008 22:32:39 GMT -5
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Post by gotafarmyet on Oct 5, 2008 15:41:22 GMT -5
As for the renders, some of the shadow areas seem over dark, where they break down to that triangle looking pattern to them instead of being smooth as a shadow should be. You see it just a bit in the second pic at the edge of the saucer where it slopes up to the bridge. In the third pic at the photon launcher side. You can also see it in pic ten under the saucer and again on the photon laucher. The shadow should be smoother in appearence, maybe lessen the darkness or check its filter settings, it should not get that trianle look.
Other than that most of the Credit should go to WZ. He made the model with just just enough modelled details to make it the smaller texture details work. Where he really excelled at though was in the mapping, the places line up across textures. Normally there are a few tricks that have to be used to make a line draw acrcoss to textures to line up or to appear to line up. In the case of this ship(s) that was not necessary and allowed for a much cleaner texture to be used.
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Post by Wicked Zombie on Oct 5, 2008 17:28:35 GMT -5
Yes, well, there are those of us who believe that it's one thing for a ship to appear well-built, it's another for it to be well-built. A large part of my development time is making sure the mesh and textures are neat and tidy. And no, I'm not bragging...much.
I like these retextures for two reasons: One, they don't stray far from feasibility and still look creative and original, and Two, they add more options to pre-existing ships - slightly different takes that I myself couldn't come up with because I'd be too tied to the original to be able to get away from what was already made. Having a fresh, unbiased outlook, as it were.
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Post by Centurus on Oct 6, 2008 10:13:58 GMT -5
I wish I could do something about those shadows, but they constantly appear in most of my renders. I have no idea how to fix it.
And please don't try telling me how unless you're literally willing to walk me through the entire process step by step. I won't have any idea what you're trying to tell me to do unless you walk me through it step by step.
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Post by gotafarmyet on Oct 7, 2008 4:09:33 GMT -5
FoaS left a better discription of how to adjust the lighting in the Dynaverse forum.
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Post by Tus on Oct 7, 2008 20:11:18 GMT -5
I wish I could do something about those shadows, but they constantly appear in most of my renders. I have no idea how to fix it. And please don't try telling me how unless you're literally willing to walk me through the entire process step by step. I won't have any idea what you're trying to tell me to do unless you walk me through it step by step. Get on MSN, i know what the problem is... i think
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Post by Reverend on Oct 15, 2008 7:34:53 GMT -5
Yea, just a tad easier on the shadows, but, good lord, those are magnificent textures!
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Post by gotafarmyet on Oct 15, 2008 19:19:38 GMT -5
Yes, well, there are those of us who believe that it's one thing for a ship to appear well-built, it's another for it to be well-built. A large part of my development time is making sure the mesh and textures are neat and tidy. And no, I'm not bragging...much. Trust me I know what you are talking about, I spend allot of time on older models trying to make them look well built. I prefer to work on the well built as I can then spend my time on detailing the look I want instead of how to hide the flaws in mesh. Brag all you want if you are making neat and tidy models it is worth tell ppl about it, very few outsiders seem to understand the work that goes into one of these ships. The ppl on this forum do as most of them make models/textures from scratch. It also doesn't take much of a kitbasher to realize which parts look better and are made better than others. I fall into the kitbasher/texturer category and have seen enough bad models not to want to touch them. So please feel free to tell ppl after all it is your forum if you can't brag on it who can? I like these retextures for two reasons: One, they don't stray far from feasibility and still look creative and original, and Two, they add more options to pre-existing ships - slightly different takes that I myself couldn't come up with because I'd be too tied to the original to be able to get away from what was already made. Having a fresh, unbiased outlook, as it were. Thanks, I think you could do it though as you think out of the box for ships anyways. I just think you don't want to spend the time, even I will use stock textures where I can to save time (could also be that I get lazy). Mostly just wondering when you will get around to a Miranda class again
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Post by donkarnage1 on Oct 18, 2008 5:25:02 GMT -5
on the edge of the saucer is it a phaser emitter?
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Post by Atolm on Oct 18, 2008 7:42:56 GMT -5
on the edge of the saucer is it a phaser emitter? no
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Post by gotafarmyet on Oct 18, 2008 12:01:27 GMT -5
on the edge of the saucer is it a phaser emitter? no And Atolm is completely correct! They are Sensor Arrays, and as ithink about this I probably should not have put them on the more TMP version. I am not going to remove them though as I like them there, it breaks up the over white look.
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Post by Wicked Zombie on Oct 18, 2008 14:45:51 GMT -5
Besides, the Carolina has them as well...and they were mistaken for phaser arrays too...on a TMP ship...that already had phaser emitters on the hull... 
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Post by donkarnage1 on Oct 18, 2008 20:41:59 GMT -5
on the pylon that support the saucer i was wondering what are the windows?
what section of lab or what would be there?
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Post by gotafarmyet on Oct 18, 2008 20:48:15 GMT -5
Observation Decks, They have to spend their break time somewhere. It was one of Kirks favorite makeout spots on the ol' Enterprise. Once he made Admiral he made sure they were put on ever ship design from then on, he made them a tradition! 
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Post by donkarnage1 on Oct 19, 2008 21:08:07 GMT -5
so on the saucer its quarter like on the engineering section?
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Post by gotafarmyet on Oct 19, 2008 22:09:34 GMT -5
so on the saucer its quarter like on the engineering section? dude, OBSERVATION DECK!!! Actually until you got into the TNG era most ships did not have Quarters with windows. The areas with windows are Recreational areas, obdervation decks or briefing rooms for all TOS and TMP ships.
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Post by Centurus on Feb 6, 2009 16:56:42 GMT -5
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