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Post by Centurus on Jun 20, 2006 22:19:54 GMT -5
How do you make them? TUS taught me once a while ago, but I forgot where I put the convo with the instructions, so could someone please be so kind as to tell me how to make specular maps again? I want to have the Chabot Refit released with spec maps for BC.
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Post by Atolm on Jul 11, 2006 13:08:28 GMT -5
I dunno mate sorry 
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Post by stardragon on Dec 31, 2006 23:54:21 GMT -5
Sorry for bumping an old thread (getting caught up on these posts since forever) but I thought this would be relevant.
I am about to make my own and since I don't have photoshop (I mainly use Irfranview) can't you make a "poor man's Spec Map" by taking the texture, going Greyscale, and then tweaking the contrast a bit? At least until you can get a proper one done, just curious...
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Post by Relayer on Feb 27, 2007 19:54:55 GMT -5
To my knowledge, that would give you a reasonable bump map. I have a spec map tut around somewhere. I'll try and find it.
My bad! I read Specular and thought Normal maps. Yeah, you could use a greyscaled map for a spec map. You'd probably want to mess around with it though to create a better effect. Adjust contrast, brightness, and black out some areas to remove shininess altogether, etc...
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Post by Tus on Mar 9, 2007 2:48:14 GMT -5
Photoshop:
1) merge all layers (if not done already)
2) desaturate image
3) use equalize on image, then hit undo and use fade equalize (use a filter to get the results you want, you want to have contrast, but not so much that one place shines like its a mirror while another area is to dark and will look like rubber in the light. I don't have a normal filter iuse, but my opacity tends to be less than 50%)
4) use curves, levels, and brightness and contrast to refine image.
Thats it
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